I was invited to a brand new podcast called You Are Error, hosted by games journalist Nathan Grayson for Aftermath. Nathan and I talked about some of the many ways in which mainstream video games keep dropping the ball when it comes to including horses and why I’m sure that the horse game audience is bigger than anyone realizes and has a lot of potential.
Read MoreI was a speaker at Devcom 2024 in Cologne, giving a presentation on my horse game work. The recorded talk is now available on YouTube!
Read MoreSign up to the TMQ Contact List for Horse Game Influencers so developers can reach you when they have new games to play or content to show.
Read MoreIt’s time for my yearly review article to recap TMQ-achievements and accomplishments and statistics.Let’s have a look at the numbers:
Read MoreI’ve been invited to three different podcasts recently to discuss horse games, my work at The Mane Quest, and what I’ve learned about working in this niche. All three podcasts were fun, interesting conversations that I can recommend listening to even if you’re already familiar with my work in general.
Read MoreLet me continue my tradition of using this “time between the years” to summarize what happened on The Mane Quest this year, provide some website statistics and share some reflections.
Read MoreSo many of us feel the same way: we remember that one great horse game we played as a kid, having long forgotten about whatever wasn’t good about it. We start to wonder “hey, it’s been years since I played a good horse game, I wonder what’s new in that genre”.
Read MoreAs is becoming tradition, I want to use the opportunity of the year coming to an end to look back upon what happened on The Mane Quest these past twelve months, to share some stats and numbers and to give you all some insight into the life and work behind this website.
And holy crap, what a year it has been.
Read MoreI was interviewed on the subject of horse games and The Mane Quest in general by games writer Hylke Langhout for The Indie Game Website.
Read MoreLet’s face it: Horse Games can be very confusing. Over on wiki.themanequest.com, some of our community members have been creating pages, and categories with a lot of information and screenshots of dozens of different horse games, all in an attempt to help people find the games they’re looking for.
Read MoreAs the year draws to a close, I want to take the opportunity to share some site stats and insights as well as a bit of self-indulgent rambling on this website and what it means to me. So let’s catch up: what has The Mane Quest been up to in 2020?
Read MoreMy dear horse game fans and lovely readers, I hope you will join me on a little experiement: I want to launch a new section on this website where other horse game enthusiasts can contribute articles. Send me your pitches now!
Read MoreSo many of us feel the same way: we remember that one great horse game we played as a kid, having long forgotten about whatever wasn’t good about it. We start to wonder “hey, it’s been years since I played a good horse game, I wonder what’s new in that genre”.
Read MoreIf you follow some artists on social media, you will no doubt have heard of one or the other monthly drawing challenge: from Inktober to Mermay, various such community events have popped up over the years.
In May and June, several TMQ community members — including yours truly — participated in two horse-oriented drawing marathons.
Read MoreIf you’d like to show your support and proclaim your horse game enthusiasm to the world, you can now get some cool merch items from RedBubble.
Read MoreJoin the TMQ communities on Discord, Reddit and our brand new Facebook Group to meet other horse game lovers and share your ideas, complaints, jokes and thoughts about all things horses and video games.
Read MoreThe Mane Quest website was launched on October 23rd 2018, exactly one year ago today. The site started out with 10 articles, many of them much shorter than most that have been published since.
For The Mane Quest’s first anniversary, I want to share some interesting site statistics, tell you all a bit about what this project means to me, and to ask you for your feedback.