“By the 1990s, games were predominately designed with young male players in mind, featuring macho-adrenaline themes like violence, guns, and military simulations. Having never made a video game before, childhood friends Craig Laughton and Andrew Niere decided to do something different from other Australian studios by developing a horse riding game for girls.”
Read MoreI’ve been invited to three different podcasts recently to discuss horse games, my work at The Mane Quest, and what I’ve learned about working in this niche. All three podcasts were fun, interesting conversations that I can recommend listening to even if you’re already familiar with my work in general.
Read MoreMoon Channel, a YouTube creator of gaming video essays, has released a fantastic video tackling the history and market of so-called “girl games” – video games deliberately marketed to and targeted at young female players.
Read MoreI would absolutely love more sites like TMQ who focus on one very specific subject in video games. As a result I was absolutely stoked to find out about Wyverns and Waypoints: A website dedicated to Dragons in Video Games.
Read MoreI was interviewed on the subject of horse games and The Mane Quest in general by games writer Hylke Langhout for The Indie Game Website.
Read MorePolygon writer Simone de Rochefort and Horse Historian Professor Donna Landry take a close look at the horses in the Assassin’s Creed games: The recent titles Origins, Odyssey and Valhalla all use the same horse model regardless of their vastly different settings and cultural context.
Read MoreJoin the TMQ communities on Discord, Reddit and our brand new Facebook Group to meet other horse game lovers and share your ideas, complaints, jokes and thoughts about all things horses and video games.
Read MoreIf you’ve been following TMQ for a while, you’ll know that good horse animation is hard to find, and for those of us more gifted in game design or coding than in art, a sprite pack like this can be an incredible ressource.
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