This article is an add-on to my recent post about upcoming Indie Horse Games: These tips were compiled while gathering info on upcoming games and noticing a few common areas of improvement. They don’t necessarily only apply to horse games but I do see it in almost every new horse game project launched by new creators without industry experience.
Read MoreWhen getting into game development, it makes sense to take the first steps by yourself, to practice game creation without relying on others at first. But the moment will come when other other people become relevant: possible team mates, playtesters and eventually the public. Let’s look at some basic guidelines for how to involve other people in your passion projects.
Read MoreStarting to make a game based on the premise of “what would be my perfect horse game” rather than “what kind of game can I reasonably expect to make” has its pitfalls. Overcomplexity, feature creep and creative burnout from wanting too much are all too common among passionate newbie creators. Let’s look at some of these challenges and how you can work your way around them.
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