Noa Leibson is an art historian, life-long rider and writer of equestrian fiction and non-fiction. I finally managed to take her up on her offer to give us all some fascinating insight into ancient historical chariot racing, the men and women (!) who participated in it, and how video games like Assassin’s Creed: Origins succeed and fail in their representations of this fascinating sport.
Read MoreSimone de Rochefort, Senior Video Producer at popular gaming website Polygon, is a certified Horse Girl. Needless to say, I was delighted when she recently asked me to appear in a video about video game horses and why so many games get them wrong.
Read MoreOutside of the genre of “horse games”, there are plenty of games in which one or multiple horses are a secondary feature. The horses in games like The Witcher, The Legend of Zelda, Assassin’s Creed or Red Dead Redemption have varying depths of gameplay and serve purposes such as being a means of transport, an important Non-Playable Character or one of many collectible items. Broadly speaking, most implementations of horses in video games fit into one of two categories: Companion Horses and Collectible Horses.
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